Changelog
What shipped, and when
Dated release notes for the Baseplate desktop app. Bug fixes and dependency bumps are folded into the release they shipped in rather than listed individually.
- More reliable Codex playtests. Controlled access can inspect the connected Studio, read logs, show a plan and begin a playtest check without unnecessary tool-approval failures.
- Keep the evidence between turns. Follow-up Codex messages preserve earlier tool results and screenshots instead of overwriting them.
- Security maintenance. Compatible dependency updates address published advisories; MCP tool inputs have a complexity limit before validation.
- Checked upgrades from 0.23.0. Installed Windows desktop, Store and Intel/Apple Silicon Mac migrations preserve projects, settings and encrypted credentials.
Actions that require approval still need it. Direct Windows installers may show SmartScreen. Mac uses the manual DMG update path without Apple Developer ID signing or notarization. Microsoft Store availability follows its separate certification and rollout.
- Turn findings into work. Prepare a Guide task from Verify with context and checks. Baseplate checks that the report, project and source files still match before work starts.
- Keep control of your agents. Full access requires desktop confirmation. Recovery into Native CLI preserves your chosen restrictions, and denied tool actions remain visible.
- More reliable paid access. Signed, time-limited license confirmations and server-side device checks, with recovery when billing verification is temporarily unavailable.
- A result you can check. Prepared tasks and successful recorded Studio playtests are separate milestones. A replay after a source change is evidence, not a guarantee that the whole game works.
- Checked upgrades from 0.22. Installed Windows desktop, Store package and Mac Intel/Apple Silicon upgrades preserve projects, settings and encrypted credentials.
Your provider's authentication and usage limits still apply. Mac uses the manual DMG update path, without Apple Developer ID signing or notarization. Microsoft Store receives the update after its separate certification and rollout.
- From setup to a result. Guided project and CLI setup, explanations for each tool and step-by-step Bridge/MCP connection instructions.
- A map of your existing game. Directed script dependencies, recognized remote calls and source inspection, with suggested next steps you can plan on the Board.
- Safer playtest results. Test tasks require evidence from the current project and session. Changes invalidate old results; errors remain visible with recovery instructions.
- Updates that respect your work. Download progress, retry, deferred restart and active-work protection. A failed Windows installer launch keeps the app open. Store updates come through Microsoft Store; Mac updates use the manual DMG path.
- Polish and reliability. Transparent taskbar icons, simpler DataOps edits and fixes across Board, Verify, Regression and snapshots. Mac builds include the correct native terminal dependency for Intel and Apple Silicon.
Your AI provider's access and usage limits still apply. Mac downloads remain unsigned by an Apple Developer ID; see the installation and update guide. Microsoft Store availability follows its certification and rollout independently.
- A clear first improvement. Open your existing game, choose a bug fix, a small feature or a local scan, and follow the next step. Task drafts stay with their project.
- Your AI, easier to choose. A custom chooser explains installed tools, account states and supported modes. Updated Codex, Cursor and Grok integrations; Windows Gemini launchers no longer fail with “File not found”.
- Guided Open Cloud setup. Find your game IDs and permissions, then test actual read access. Saving a key is separate from a verified connection.
- Plans and safer Studio edits. See the agent’s steps, review supported structural changes and use bridge 0.18.1’s more reliable Revert after renames or moves. Restart Studio after updating the bridge.
- A game map and faster startup. Explore source-based suggestions; secondary tools and guidance load when needed. Updated dependencies and checked clean installation, upgrades and packaged desktop startup.
AI access and usage limits belong to your provider. Gemini CLI requires an API key or an eligible organization account; Antigravity offers Native/MCP for personal Google accounts. Mac downloads have no Apple Developer ID signing or notarization; see the installation guide.
- A complete clean UI system. Agents, Board, Labs, Studio, dialogs and pricing now share tested typography, spacing, controls, contrast and motion.
- Agent changes you can see and undo. The live Studio ledger describes each edit and offers an exact Revert action where a safe reversal exists.
- Scope Guard for existing games. Agents must inspect the place first and cannot silently restructure work outside the request.
- The game beside the conversation. Agent tiles can show the Studio viewport, selection, runtime errors and recent changes.
- Safer Creator Store assets. Agents can search the Toolbox with script-risk metadata before inserting a model.
- Studio Copilot with vision. The agent can see the Studio viewport rather than reasoning about the game purely through code and logs.
- Question mode in the Studio plugin, plus a reworked panel: the prompt lives in the dock, edits go through the recording API so they land in the normal undo history, and the agent can highlight and focus objects in 3D.
- macOS support for the Studio view, and packaging fixed so it does not ship broken.
- Voice Prompt works on the desktop app — audio is recorded locally and transcribed with your own speech key.
- The Studio bridge survives Roblox auto-updates. Studio updating itself used to quietly break the connection; the bridge now re-establishes it, with a live preflight check on Play control instead of assuming a file's presence means it works.
- Baseplate Verify — a local project health score and the shortest evidence-backed path to a verified state.
- Six production labs: Regression Lab, Safe DataOps, Growth Autopilot, Remote Contract Compiler, Performance CI and Verify.
- Cross-platform release publishing fixed, so Windows and macOS builds ship from the same run.
- Verified playtests — a PASS now requires evidence from a real Play session rather than the agent's own account of what it did.
- Distribution hardening and Microsoft Store packaging work.
- Cursor became a full engine, able to run the verified Copilot and join a mixed crew.
- Starter kits — pick a genre and agents scaffold and build a real gameplay loop into it.
- Self-service billing: cancel or switch plans yourself through the Stripe portal, reachable from inside the app.
- Fixed Codex sign-in and a Cursor tile that stalled on a trust prompt.
- Team collaboration on the Studio plan — shared Kanban board, shared prompt library and live presence. Opt-in, and it syncs board cards, prompts and display names only; never source files, keys or transcripts.
- Grok and Cursor engines added alongside Claude Code and Codex.
- Mixed-engine crews — different CLIs building in parallel in one crew, with explicit file responsibility briefs.
On version numbers: Baseplate is pre-1.0. Microsoft Store manages updates for Store installs; Windows installer builds use Baseplate's updater. Mac builds use the manual DMG update guide. Finish active work before installing an update.
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