Roblox security utility

The RemoteEvent security checklist to run before every release

A client request is never proof that a player owns an item, can afford a purchase, is close enough to interact, or waited for a cooldown. Treat every client-to-server remote as an untrusted request.

The rule: the client may describe intent. The server validates the player, types, values, permissions, current state and request rate before changing anything valuable.