Crew — visible agent swarms
A Foreman plans the mission and spawns builders in their own tiles, each owning its files. Watch a whole feature get built in parallel, narrated in a live mission feed.
Ship Gate
"Is it safe to release?" answered honestly: one verdict across runtime, security, data safety and robustness — with every blocker named as its real-world consequence.
Economy Simulator
Models every currency source and sink in your game, simulates a cohort of players, and flags inflation, progression walls and money-printer loops — with tuned numbers.
Live-game Doctor
Connects to your published game via Open Cloud, reads real player data, and diagnoses retention cliffs, stuck players, corrupted saves and live exploits.
Prompt-to-game
Describe a game in one sentence. Baseplate scaffolds the workspace and a Crew builds the first playable slice — loop, saving, UI — with a first version you can review and playtest.
Starter kits
Pick your genre — tycoon, simulator, obby, tower defense, horror escape, battlegrounds. Baseplate scaffolds the project and agents build the real loop into it. Free plan included.
Asset & UI Generator
Generates mobile-safe Roblox UI in Luau, then looks at the result through the bridge — overlap, off-screen, contrast — and iterates until the layout is clean.
Ask your game
A knowledge index of your source — ask "where is the shop logic?" and get file:line answers instead of an agent burning tokens re-reading every script.
Mission marketplace
Battle-tested, one-click missions: gacha with pity, anti-dupe trading, daily streaks, rebirth, global leaderboards. The systems every hit game needs, pre-briefed.
Multiplayer harness
Simulated player load hunting the bugs only multiplayer surfaces: desyncs, two-players-buy-the-last-item races, client-authority holes, state leaks.